nothing makes a gamer more nervous than when the game autosaves in a seemingly harmless location
"this is an awfully convenient collection of healing items"
"why is all this ammo here"
"where did all the enemies go"
"This room has rather a lot of wide, open space in it."
"The music stopped suddenly."
"No, there it is."
"….That’s an awful lot of bass."
Tuesday Tips SUPER WEEK - More Acting Less Anatomy
I’ve received a few message asking me how to draw simple generic characters (male, female) for story boarding, and what to do when there’s no character design. I will go over all that stuff, but I need to emphasize something first. I used to be obsessed with muscles and specific anatomy when I was drawing anything. Thanks to 90s superhero comic books and raging hormones, it kept me from embracing the storytelling aspect of sketching. Even later on in art school, I would spend WAY took much time on getting that perfect line quality. Animation Storyboarding squashed most of those inclinations out of me, and that’s good. I need to confess that I almost caved in and “cleaned up” the drawings on this page. This is how I draw when do a “first pass” or just trying to find ideas. That way, I don’t lose the energy or feel of my first instinct when approaching a sequence. Here’s something you’ll hear many times if you hang around story people: “It’s not about pretty drawings.” I agree and disagree to a certain extent, but the sentiment is right. It’s about telling a story and not letting other things (like lines, musculature, clothing, etc.) get in the way of doing so clearly.
Once again, message me if you have requests for the next installments.